Tuesday, November 13, 2012

IKRPG: Vasily

This past weekend we had our first encounter with the Iron Kingdoms campaign. This was very much a learning experience as my total amount of Warmachines equates to two games. The mechanics are very easy to learn and the play was very smooth. Here is who I brought to the fight:

Human, Khador, Arcane Mechanik/Man-at-Arms

Thoughts on this character is that he is more of a supportive class. His primary role is helping with repairs to Steamjacks or creating new Mechanika items for the party. Being a Will Weaver allows him to run magic spells a little more forcefully than a Focus Caster (as long as he doesn't fail a Fatigue roll) and his Arcantik Bolt spell is useful for shutting down enemy Steamjacks. With his Polarity Shield spell any charges against his front arc are canceled and his Defense Line ability adds +1 to his ARM while in base-to-base with a friendly character. This lets him act as a nice decoy when in city terrain. 

"Former member of the Khadorian Special Recon group, a squad designed to learn the enemy forces' rune magics so to better protect the motherland. Trained in the arcane and close quarters combat these individuals  were sent behind enemy lines to gather intel. After a ambush in a old Orgoth ruin he was left for dead by his squad after falling into a crypt during their retreat. Surviving by his will Vasily sets out to continue his quest to learn new runes and avenge his fallen brothers."

The base sculpt of the miniature is a Widowmaker Marksman. After cleaning off any mold lines, I spent some time with a chisel and file removing the fur trim on the bottom of his great coat. After that I used a mix of miliput and super sculpey and created armor plates, the cobblestone base, and the shield. The head was swapped out for eIrusk and the trencher knife came from pStrakhov.